Friday, 6 May 2011
Friday, 4 March 2011
Introduction to Motionbuilder work flows
I have been looking for a good introduction tutorial for Motionbuilder for a long time. I'm verry to have found one that delivers. I fully recomend checking out the link below, for anyone interested in Motionbuilder!

http://area.autodesk.com/blogs/louis/3ds_max_and_motion_builder_workflow_and_a_bit_of_kinect

http://area.autodesk.com/blogs/louis/3ds_max_and_motion_builder_workflow_and_a_bit_of_kinect

Thursday, 27 January 2011
Monday, 24 January 2011
Wednesday, 28 July 2010
Animation Process at my studio

I wrote a blog for the animation process in Poisonville
http://en.board.bigpoint.com/poisonville/showthread.php?t=216689#post1228340
Wednesday, 10 March 2010
Solid Breakdowns

Some notes I've taken from Eric Goldberg's book: Character Animation Crash Course
Having the ability to place a breakdown in exactly the right position can give you automatic overlap. Don't forget your cushion IN and cushion OUT.
With the correct breakdown your work can be planned for ease of excution and maximum effectiveness.
Have your arc in the breakdown
Have your slow in/ slow out in your breakdown.
(pay attention when blocking)
The breakdown is what can add interest to a basic movement.
The arcs, delays, paths of action are in the breakdown are reflected in the entire move.
So your not going going A -> B -> C, your going A-> F -> C To get the right result animation it is not straight forward, it is planning!
If the keys are what the character is doing. The breakdown is how the charachter does it.
The breakdown can show/ sell any kind of emotion, fear, happyness, curious, cautiousness.
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