Wednesday, 5 October 2011
I was lucky enough to work on this cool project. I Lead the animation team on the project and also had my first expierence of training animators on the job. The game had a fanatstic team and it looks great!!
Monday, 4 July 2011
Know precisely what actions are right for that personality.
Story - Characters conflicts. We have to care about his story.
Personality - How does he character feel about himself?
What does he want?
What is he afraid of?
What is his world view?
Writ history of your character that brings you up to present moment. What events and people shaped him?
Environment - What's his world like? Hostile - friendly, Luxurious - Desolate, poor - rich.
Design - Describe his appearance - Intimidating, sensual, dumpy, etc
Anticipation is built by clarity - A simple, clear idea that communicates and
captures an audience is your goal.
Character - If the audience knows your character they can enjoy anticipating
his reaction in a given situation.
Music - A feeling of "Get ready for this!" is largely due to the right music. It
can anticipate joy, fear, patriotism, love, etc.
Staging - Your point of view must be clear. What do I want to say with this
scene? How do I want the audience to feel in this shot? How you stage the
scene clues in the audience to how they should feel.
Friday, 6 May 2011
Friday, 4 March 2011