Wednesday, 26 October 2011
Wednesday, 5 October 2011
Animation work from http://www.kultan.com/
Monday, 4 July 2011
My break down of Glen keane's notes
Character Development.
Know precisely what actions are right for that personality.
Story - Characters conflicts. We have to care about his story.
Personality - How does he character feel about himself?
What does he want?
What is he afraid of?
His weaknesses?
What is his world view?
History -
Writ history of your character that brings you up to present moment. What events and people shaped him?
Environment - What's his world like? Hostile - friendly, Luxurious - Desolate, poor - rich.
Design - Describe his appearance - Intimidating, sensual, dumpy, etc
Anticipation
Anticipation is built by clarity - A simple, clear idea that communicates and
captures an audience is your goal.
Character - If the audience knows your character they can enjoy anticipating
his reaction in a given situation.
Music - A feeling of "Get ready for this!" is largely due to the right music. It
can anticipate joy, fear, patriotism, love, etc.
Staging - Your point of view must be clear. What do I want to say with this
scene? How do I want the audience to feel in this shot? How you stage the
scene clues in the audience to how they should feel.
Friday, 6 May 2011
Friday, 4 March 2011
Introduction to Motionbuilder work flows
http://area.autodesk.com/blogs/louis/3ds_max_and_motion_builder_workflow_and_a_bit_of_kinect